App Based Language Learning (With Jake Whiddon)

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As the coronavirus causes more and more schools, more students and teachers are turning to apps to fill the gap. Ross and Jake Whiddon talk about the potential of apps for language learning, the limitations of current software and how apps will influence classrooms in the future.

App-Based Language Learning - Transcript

Ross Thorburn:  Hi, everyone. I'm Ross Thorburn. Welcome back to "TEFL Training Institute Podcast." This week, I'm talking with my friend Jake Whiddon. Jake's a diploma in TESOL qualified teacher. Over the last year or so, Jake has been working for a company that develops language learning apps.

As the coronavirus is causing more and more schools to close, and more and more learning switching from offline to online, we'll find that language learning apps are going to be playing a bigger part in teachers' and students' lives than they were before.

In this conversation, Jake and I discuss some of the advantages of language learning apps. How they affect the classroom? Where they will be going in the future? Enjoy the conversation.

Ross:  Welcome back, Jake.

Jake Whiddon:  Thanks, Ross. Good to be here.

Ross:  Jake, you are now working for a company that does language learning app. Let me just start off talking about what are some of the potential benefits of using an app to learn language.

Jake:  Probably, the biggest benefit is the idea of learner autonomy and motivation. If you hand over the power for them, and the control that says, "You can now take control of your learning." You have an app. You can open it. You can play some games. You can see some feedback. You can see how well you're going.

It's, sometimes, a little bit more motivating, than if you have to be in a class. All your peers are around you. The teacher's telling what you're doing wrong or right. This is a very personal thing. That's one of the biggest benefits of having an app or online learning does.

Ross:  I was thinking about this recently with work, and with Katrina was doing in Chinese in front of a group of about 30 people on a conference call is still pretty nerve wracking. Comparing that to standing up in front of 30 people, and speaking my second language, it's much less scary.

That's one of the things that people don't talk enough is how much that takes away that the fear within you. You don't have all these eyes on.

Jake:  Exactly. We should make the very distinct difference. Online learning is still engaging with someone. App based learning is you and the app learning together. Getting feedback, trying things.

Ross:  Let's talk about that. You mentioned their feedback. Answering a question and getting immediate feedback. If you're in a class, I feel the normal way that would happen, would be the teacher gives instructions for an activity in the course book. The students spend the next 10 or 15 minutes doing the activity. Then, the teacher goes through the answers with them and...

Jake:  Exactly, It could be the next day. It could be, "Here's your homework, go home and do it." I've got to hand it to the teacher. I have no attachment to what I was doing, once I get my feedback.

In an app, if you get something wrong, it tells you instantly I got it wrong. Usually, might give you the right answer. It's very meaningful instant feedback, which is more valuable. It's not like, I'm going to get a high score in my test. It's right now, I want to get this right. It's a very personal thing.

Ross:  There is a huge difference in ownership there. One of them, I'm passive and I'm waiting for someone else to tell me whether I got it right or wrong.

Jake:  Which is crazy. Naturally, in your daily life as a child, I'm going to go try something. Climb a tree, I fall off. [laughs] I try again. I'm on my bike, I fall off. What do I do? I jump back on the bike. It's only once, we get with language learning or with classrooms, where we seem to say there's a separation between, I've done something and I'm going to find out whether I did well at it.

Really what technology is doing, and software is doing, is it's enabling kids to get back into that really pure way of learning. I got it wrong. I'll try again.

Ross:  Another benefit here potentially, is that with the classroom version of it. The 10 questions that you have to ask, all the kids in the class are getting the same 10 questions. They might be too easy for some students in the class. They might be too difficult for others. That can become demotivating for everyone except the kids in the middle, right?

Jake:  It can. Where are you trying to get to here, Ross?

Ross:  Presently, the thing with the app, or the software or whatever, is able to push questions just at the right level of the students where they're able to get most of them right. But no...

Jake:  From my experience, I've been lucky enough to meet a lot of developers. Everyone says that they have some sort of algorithm that feeds back and allows kids to see what they got wrong. In reality though, Ross, I don't think that that's exactly what everyone is doing.

The simplest form of it is that, "I got this wrong" and the algorithm would know, you got that wrong, and it will feed it back to you. Apps like Duolingo do that.

I don't know if that completely is what we're talking about when it's this magic formula of AI, that everyone talks about when they're marketing their products. That's where it should be going. It will go eventually, that each child will be on a personalized learning journey.

Ross:  Kids are already on a personalized learning journey anyway, in a class. It's just the teaching doesn't match the learning...

Jake:  Exactly, exactly. What's happened now is that, we can have kids learning on an app and have data on every single interaction. You can get data on, if there's different games in that app, you can find out which games that they were more motivated by. If there's a quiz in the app, they can see the results on the quiz and which games were more likely to lead to a higher score in the quiz.

We can see which language points lead to a higher score. If you kept on playing, which games motivated you to play more games later. All these different granular pieces of data that help with the educator ‑‑ it could be the teacher or the facilitator or the company ‑‑ to make sure those kids are actually moving forward their language learning, which then leads to efficacy, which we've never known before.

Anyone who's listening has been a teacher in a classroom, they all leave, and they think, "I don't know what my kids really learned today. I know what they said in class. I know what they appear to understand. I know what they got in their test. But I don't know what they've acquired. I really don't know."

Ross:  Taking a couple steps back, you mentioned the different types of games, different types of interactions that might happen. You have some example? Obviously, a lot of this is based on a lot of multiple choice questions, right? But presenting those in different ways.

Jake:  Yeah, it's really fascinating. Something that I've learned from the coding is one fascinating thing. All the coding is the same, it's multiple choice. You get an app like Duolingo or any of the apps and it's usually, here's four choices, A, B, C, D. Tap the right button, right or wrong.

What I've discovered from where I'm working now is that you can have those same four choices in a variety of ways, which I never realized. Rather than having four colors, just statically on the screen, those could be bubbles floating around the screen. Then, someone has to actually think about it, I can try to touch it and find it. There's more cognitive process happening.

It's still an A, B, C, D test. The gameplay is more engaging than just seeing four things on a screen.

Ross:  This obviously feeds back into the motivation of the students. It's just like being in a language class where if you're doing interesting activities, that's going to keep you motivated and engaged, minute by minute. It's the same on an app. If you're doing the same multiple choice questions, it's going to get pretty boring.

Jake:  Often now, apps break into two types of learning games. They'll call them accuracy games or experience games. An accuracy game means there is a right or wrong answer. If you get this wrong, it's going to affect the accuracy of your score. There are other types of activities, which might be a song playing, and you just have to hit the words, but that's an experience game.

That's input and seeing what happens. But, you're focusing on the input, being not wrong or right. If the word comes up, you hit it. If you don't hit it, it doesn't mean you're wrong. Some learners do better when they're doing experience games a lot. Some do better from accuracy games.

What you could have is a different path. Some kids might like to see a song, a dialogue and this type of game. What will happen is, we can actually personalize journeys on the language they're learning and on the game type.

Ross:  Obviously, teachers in classes will be able to relate to this. You can see different students engaging more with different activities in every class.

Jake:  Some apps allow you to send out homework. The kids will do something on the app. Then, the teacher can see a whole class aggregate score. They'll know, how well they're doing with a certain lexical set. Say, it's colors. There's a 90 percent on blue, green, red, yellow, but orange, it's a 40 percent. What am I going to focus on in the next class?

Ross:  Focus on orange.

Jake:  I'm going to focus on orange, right? Now, the teachers are empowered by the data to be better teachers. They can focus on exactly what the kids need to know and not what they should know.

Ross:  Find out where the learners are and teach them accordingly. If the app's giving you all this data on where the learners are, that's going to let you do a better job.

Presumably also, there's another layer to that. You're talking about the app giving data to the teachers to help the teachers teach the students accordingly. But also, the app's going to use that data to teach the student to...

Jake:  Exactly, right. Number one, the app already will feedback and ensure that the child, the learner, keeps getting better at that one particular language point. Parents have more information now.

Parents used to drop their kids off at offline schools. Two hours sit outside. Come out and they have any idea how well they're going. Everyone's had a parent‑teacher night. Parents meet the teacher. They discuss how well they're going and the teachers feel uncomfortable. They don't really know every detail.

Ross:  They have 16 kids in the class. You've taught them for four hours. You're really giving feedback on the kid at the back who doesn't talk much, it's impossible.

Jake:  How exciting is it, that parent‑teacher night, now can happen every day. Not just every day, every hour. Anytime the child interacts with learning, the parent can see exactly how well they're going.

The exciting part will be once those apps link parents and teachers up to social media. They'll say, OK, my child is struggling with, this sentence or the past sentence all orange. They'll be able to click on it and find out what all the other parents done who've had that same problem? What do the teachers recommend?

The solution for the problem will be instant. They won't need to drop their kid off at school anymore because that learning was become part of daily life.

Ross:  You hit on one of the things that probably makes a lot of teachers nervous. The idea that apps could replace teachers completely. What's the role of the teacher?

Jake:  The role of the teacher would change. We already have seen this in STEM. We used to have science lectures, no one does science lectures anymore. That was a thing of the past, that's died. Now what you have is, everyone sends out what you have to learn. You watch a video and when you come to class, guess what you do? An experiment with the teacher.

That's all that will happen in language learning. It will catch up to the rest of the world. You'll learn all the stuff. You'll get all your feedback. When you come into class, the teacher will have an activity for you to do. Really push you in the class to use that language.

How can I help you interact better with people or communicate better or use your creativity or it's not just the language anymore? It's all that stuff that surrounds it.

Ross:  This reminds me a lot of an ex‑colleague talking to me about the community aspect of learning a language and that being the thing that keeps learners coming back. If you don't have that sort of interaction with real people, it's really easy to give up. That's the case with apps. If there's not that community aspect, then people tend give up pretty easily.

Jake:  Think about it, no one learns a language to speak to themselves.

Ross:  [laughs]

Jake:  Like in the classroom, no one learns a language to speak to a teacher, you learn language to speak to other people. Offline schools will develop into places where kids and adults can go in, use the language to interact in the community, but the learning will happen with technology.

Ross:  I feel here it's useful to unpack the word "learning." When we think about the word "learning," we assume that memorizing the words, which is a lot of what we're talking about can happen on the app. Whereas, there's a deeper level that needs to happen. That's the thing that happens in the classroom communicating with real people.

Jake:  I don't think we'll use the word "class" anymore. The idea of class needs to go because of class implies learning and the teacher. The relationship shouldn't be teacher‑student. It will become, "I've already learned this stuff, I need places to use it and keep developing it."

Language doesn't exist in a vacuum without all the other experiences around it. Teachers' roles would expand into making experiences around the language.

Ross:  Those are the most interesting parts of teaching. Designing the interesting communicative activities and tasks. Talking about culture, facilitating discussions, that's a lot more interesting than holding up the blue flashcard. Getting students to turn it back to you.

[crosstalk]

Jake:  Can I add the point that what's exciting is, as data and coders and language learning have become best friends. What's the code? It's a language, right? Due to social media and Internet and all these connections, all those barriers have been broken down. Now we have computer scientists talking to linguists talking to psychologists.

What will happen to teachers is, they won't be thinking about, "This is the grammar point I need to teach today."

They'll be talking to psychologists, they'll be talking to other discourses and making that class a more valuable experience for the kids.

Ross:  You mentioned, psychologists and language teaching and programming. One of the bits where that comes together is, finding the sweet spot of challenge and using gamification. That's a bit of a controversial issue.

Jake:  The word "gamification" is controversial because gamification can be along the lines of gambling. That's what they base it on. Challenge level and finding the challenge level is what motivates people to keep coming back. If something's too easy, you get demotivated. If it's too hard, you don't come back. You need to find that sweet spot of where's the challenge level?

Essentially, that's gamification. Gamification is finding the spot where it's not too hard. It's not too easy. It's just at the point where I want to keep going. There's so many advantages.

If you can find the spot where kids or people are motivated to keep learning, isn't that a good thing? But, then they become addicted to the platform that you're using to teach them to do that, that could be unethical, especially when money's involved.

Ross:  One more time, that was Jake Whiddon. Thank you very much for listening. For more podcasts, please go to the website, www.tefltraininginstitute.com. We'll see you next time. Goodbye.